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Denver, 9:44 PM
Thu Dec 24
33 posts in the last 24 hours

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  • #preview

    Global Conflicts: Child Soldiers Preview: Show Me, Don’t Tell Me

    Serious Games Interactive's newest 3D role-playing game touches on the tough topic of Child Soldiers in African countries. More »
    10/07/09
    3,084
    13

    By AJ Glasser
  • #history

    Underground Railroad Video Game Tells The Whole Story

    After what she says was ages of misrepresentation in books, films, and television, Norfolk University history professor Cassandra Newby-Alexander wants to tell the true story of the slave-liberating Underground Railroad using a video game. More »
    07/07/09
    8,018
    142

    By Mike Fahey
  • #seriousgames

    2009 Life. Love. Game Design Challenge Winners Unveiled

    Is it possible to educate about teen dating violence through a violence-free video game? More »
    05/28/09
    3,536
    26

    By Brian Crecente
  • #clips

    Wii Music As Teacher Shown in Action


    A Washington, D.C. school is one of the first in the nation to get Wii Music in their school. More »
    03/13/09
    3,654
    77

    By Brian Crecente
  • #iphone

    Take Airport Security Game Through Airport Security

    We first wrote about newsgame Airport Security back in 2006, today Ian Bogost reports that an iPhone version of the game is now available in the App Store. More »
    01/21/09
    7,877
    31

    By Brian Crecente
  • #news

    Serious Games Competition Is Serious Business

    Whosegame is right in the middle of their first annual Serious Games competition which runs from Dec. 8, 2008 to Mar 31, 2009. More »
    01/07/09
    2,907
    19

    By AJ Glasser
  • #culture

    'A Game Has Never Made You Cry'

    Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.
    12/13/08
    26,117
    464

    By Maggie Greene
  • #callforpapers

    Games+Learning+Society 5.0 CFP

    Another weekend, another call for papers! This time around it's the Games+Learning+Society 5.0 conference, June 10-12 in Madison, WI. More »
    12/13/08
    1,689
    19

    By Maggie Greene
  • #journalism

    Considering the BusinessWeek Arcade

    We mentioned the somewhat odd BusinessWeek Arcade back when it launched; now Ian Bogost has taken up the whys and wherefores over at the Journalism & Games Project blog. More »
    12/07/08
    1,834
    5

    By Maggie Greene
  • #gamedesign

    Outgrowing Games: The Rebuttal and Challenge

    A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge.
    11/29/08
    5,623
    69

    By Maggie Greene
  • #competition

    Entries Announced for IGF '09

    A couple of Kotakuites have written to underline what I'd already noticed — the lists of the 2009 Independent Games Festival entrants are finally up. More »
    11/29/08
    3,578
    29

    By Maggie Greene
  • #gamedesign

    Tale of Tales' 'Graveyard' Postmortem

    Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. More »
    11/29/08
    8,063
    75

    By Maggie Greene
  • #supercolumbinemassacrerpg

    Talking About Super Columbine Massacre RPG (Exclamation Point)

    If you happen to be in Denver tomorrow, around noonish, and have nothing to do, you might want to swing by the Denver Film Festival. More »
    11/21/08
    3,474
    12

    By Brian Crecente
  • #language

    Games as Language

    11/15/08
    8,878
    39
  • #wargames

    UK Soldiers to Train on Game That Stinks ... Literally

    11/09/08
    3,613
    29
  • #seriousgames

    How a Game Designer Outgrew Games

    11/08/08
    9,202
    54
  • #seriousgames

    On Relevant Settings in Games

    11/01/08
    7,959
    34
  • #hotflashes

    Artistic Saturday Timewaster: Estamos Pensando

    Kotakuite Daniel Novais sent me an email this past week, asking me to take a look at his "little short artsy game" called Estamos Pensando (Portuguese for 'We Are Thinking'). Inspired in part by Jason Rohrer's Passage, Estamos Pensando is a sweet, sad, and polished little game. Daniel said that he's now trying to work on something a little happier, since one comment on Rohrer's Gravitation noted that these 'artsy' games are usually depressing. There are Portuguese and English versions of the game, and gameplay is quite simple. The game has apparently gotten some nice initial reviews since its submission to the Brazilian symposium SBGames 2008 festival, and it's worth a little bit of your time. More »
    11/01/08
    8,805
    59

    By Maggie Greene
  • #politicalgames

    On the 'Birth and Death of the Political Game'

    11/01/08
    3,007
    28
  • #education

    Top 10 Educational Games of the 1980s

    09/28/08
    12,421
    94
  • #art

    A Few Approaches to 'Games as Art'

    09/28/08
    8,912
    75
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