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Global Conflicts: Child Soldiers Preview: Show Me, Don’t Tell Me
Serious Games Interactive's newest 3D role-playing game touches on the tough topic of Child Soldiers in African countries. More »Underground Railroad Video Game Tells The Whole Story
After what she says was ages of misrepresentation in books, films, and television, Norfolk University history professor Cassandra Newby-Alexander wants to tell the true story of the slave-liberating Underground Railroad using a video game. More »2009 Life. Love. Game Design Challenge Winners Unveiled
Is it possible to educate about teen dating violence through a violence-free video game? More »Wii Music As Teacher Shown in Action
A Washington, D.C. school is one of the first in the nation to get Wii Music in their school. More »
Take Airport Security Game Through Airport Security
We first wrote about newsgame Airport Security back in 2006, today Ian Bogost reports that an iPhone version of the game is now available in the App Store. More »Serious Games Competition Is Serious Business
Whosegame is right in the middle of their first annual Serious Games competition which runs from Dec. 8, 2008 to Mar 31, 2009. More »'A Game Has Never Made You Cry'
Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.Games+Learning+Society 5.0 CFP
Another weekend, another call for papers! This time around it's the Games+Learning+Society 5.0 conference, June 10-12 in Madison, WI. More »Considering the BusinessWeek Arcade
We mentioned the somewhat odd BusinessWeek Arcade back when it launched; now Ian Bogost has taken up the whys and wherefores over at the Journalism & Games Project blog. More »Outgrowing Games: The Rebuttal and Challenge
A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge.Entries Announced for IGF '09
A couple of Kotakuites have written to underline what I'd already noticed — the lists of the 2009 Independent Games Festival entrants are finally up. More »Tale of Tales' 'Graveyard' Postmortem
Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. More »Talking About Super Columbine Massacre RPG (Exclamation Point)
If you happen to be in Denver tomorrow, around noonish, and have nothing to do, you might want to swing by the Denver Film Festival. More »Games as Language
UK Soldiers to Train on Game That Stinks ... Literally
How a Game Designer Outgrew Games
On Relevant Settings in Games
Artistic Saturday Timewaster: Estamos Pensando
Kotakuite Daniel Novais sent me an email this past week, asking me to take a look at his "little short artsy game" called Estamos Pensando (Portuguese for 'We Are Thinking'). Inspired in part by Jason Rohrer's Passage, Estamos Pensando is a sweet, sad, and polished little game. Daniel said that he's now trying to work on something a little happier, since one comment on Rohrer's Gravitation noted that these 'artsy' games are usually depressing. There are Portuguese and English versions of the game, and gameplay is quite simple. The game has apparently gotten some nice initial reviews since its submission to the Brazilian symposium SBGames 2008 festival, and it's worth a little bit of your time. More »On the 'Birth and Death of the Political Game'
Top 10 Educational Games of the 1980s
A Few Approaches to 'Games as Art'